Click here for the full summary/notes from the gaming session (including definitions and examples of games in the classroom; possibilities and types of games; learning outcomes possible with games; and participant thoughts/points made during discussion).
Gaming Pedagogy Scholarship/Resources discussed:
- Ian Bogost: How to Do Things With Video Games
- James Paul Gee: Has a # of articles/books on gaming including What Video Games Have to Teach Us about Learning and Literacy; Good Video Games and Good Learning (site and publications: www.jamespaulgee.com/publications)
- Lee Sheldon: The Multiplayer Classroom www.amazon.com/The-Multiplayer-Classroom-Designing-Coursework/dp/1435458443—book has a number of case studies (covers multiple disciplines and examples) www.facebook.com/MultiplayerClassroom (also Facebook group for book)
- William G. Tiereny et. al, Postsecondary Games: The Role of Games and Social Media in Higher Education