Games

I’d like to attend (couldn’t lead) a session on classroom gamification using digital tools, building on some of the interesting work coming out of the Journal of Interactive Technology & Pedagogy and elsewhere (ie, Game Studies). Maybe a play session in which we make a game prototype…more broadly, though, would like to hear ideas on how to construct the whole classroom (not just the tools we use in it) as a gaming space and the benefits of doing so (i.e., Jesper Juul’s argument that games teach us how to fail, and this is useful to learning and growth — The Feeling of Failure).

2 Responses to Games

  1. This is a really interesting idea, Laura! I’ll have to check out some of the resources you linked, and I’ll gladly throw a few more sites into the mix:

    We looked at a few interactive texts (including a headache-inducing literary video game) as part of the PSMP class this semester in a class session called Digital // Interactivity.

    Also, Kenny Goldsmith’s game of “30 Seconds of Heaven” as detailed in the recent Slate article on his “Wasting Time on the Internet” class is a fascinating (if scary) idea.